ScottyG
New member
- Joined
- Mar 16, 2023
- Messages
- 2
- Programming Experience
- 10+
Hey Punks!
I've just come across the ability to import and compile classes runtime (Unity 3D, C#)
Given that I'm importing 3rd party scripts (for whatever reason), e.g. Unity - Manual: Including scripts in AssetBundles
The Unity application’s sandbox and Android user permissions protect the user, but what can be done to protect my application?
What kind of things could a funky hacker punk do with this facility?
And what would help manage this risk?
Could this be made secure?
Many thanks!
I've just come across the ability to import and compile classes runtime (Unity 3D, C#)
Given that I'm importing 3rd party scripts (for whatever reason), e.g. Unity - Manual: Including scripts in AssetBundles
The Unity application’s sandbox and Android user permissions protect the user, but what can be done to protect my application?
What kind of things could a funky hacker punk do with this facility?
And what would help manage this risk?
Could this be made secure?
Many thanks!