How can I copy an image from my app to external storage with Unity Android ? I want to store an image in my app, and when the user clicks on a button it appears in the external storage. I found that I can use StreamingAssets or persistentDataPath but it looks like I can only read files from...
Hi, my game needs to know if the GPS is activated on an android device but I get an error. I made a plugin in Android Studio that returns true if GPS is activated and false if it isn't :
package com.minapps.minappsandroidlibrary;
import android.location.LocationManager;
public class...
I'm making an app and need to be able to check if settings like : Bluetooth/Phone Rotation/Flashlight/Plane Mode/GPS/Phone Brightness/Silent Mode, are activated on an android phone.
I haven't found any way to do it within Unity, using C#. I found ways to do it using Xamarin but none of them...
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