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    Question How to make only one door open, and not all doors

    player ray script is only to ”draw” lime from mouse to forwards and to get information from what it hit and giving the dooropen script command when to close and when to openg . in the dooropen script i only control door animations and doors opening and closing. I did it using colliders before...
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    Question How to make only one door open, and not all doors

    sorry to bother again but how can i get one door to open when i click it beacuse now all doors open when i try to open just one :D using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class DoorOpen : MonoBehaviour { public...
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    Answered Opening Doors with script

    Thanks i try that :)
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    Answered Opening Doors with script

    I get NullReferenceException in DoorOpen script in line 61 when i try to refer to other scripts boolean IsOpen.
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    Answered Opening Doors with script

    using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class DoorOpen : MonoBehaviour { public PlayerRay playerray; public Vector3 AfterAngles; public Animator animator; public Vector3 CurrentAngles...
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    Answered Opening Doors with script

    How do i do that (sorry i'm tired)
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    Answered Opening Doors with script

    Can anyone tell me why i have NullReferenceException in this code. (If you have any hints how to make doors work better in unity i'm open to ideas.) Thank you.
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    saving many gameobjects in unity

    Thanks for help Sheepings and Skydiver :)
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    saving many gameobjects in unity

    i am making game and when you enter one number combination in keypad it turns gameobject (raw image) that is connected to that number combination on. i have 10 000 of those gameobjects and i dont know how to save their (on/off) states so that it doesn´t reset everytime app is closed. i have...
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    saving many gameobjects in unity

    Hello i am new to coding and i need help from someone more experienced. I have to save 10 000 gameobjects and their boolean values at the time. I havent actually saved anything before except something in playerprefs and i dont think that is proper way of saving all things.
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