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    Resolved Two nearly identical threads, big performance difference

    I am pretty sure unity doesn't like multi threading as it is already pretty multi threaded itself and relies a lot on refraction. In the past when building complex systems for unity I created external Dll's for this purpose so that unity just had to call them not re fracture them. I am unable...
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    Answered Hi guys, can anyone suggest any complex project ideas with the requirements listed below? Thanks!

    It was never my intention to tell the original asker what to do. But imagine a script that calculate X; save it calculate Y; save it Then uses output's as input to calculate Z Making efficient calculations can be much improved by sorting. Not mentioning asking your console application what...
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    Answered Hi guys, can anyone suggest any complex project ideas with the requirements listed below? Thanks!

    That Is real easy NO? you will need a way to save the inputs and outputs to file for later use. and a way to tell your users what files are available.
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    Answered Hi guys, can anyone suggest any complex project ideas with the requirements listed below? Thanks!

    If you want to make it hard on yourself and as you need a complex program I would create a function calculator Console output : > System started Console: Input : > New Console output : > Input new function Console: Input : > A = sqr(B^2 + C^2) Console output : > Input needed for variables B...
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    Answered Hi guys, can anyone suggest any complex project ideas with the requirements listed below? Thanks!

    A long time ago, I wrote a program that would take a survey where the answers, given would rate (-1, 0, 1 or 2) and come up with a score. That would probably validate most of your requirements.
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    help sorting text file

    I wonder what your text file looks like, If I had to do this, Mine would look like something like this; Player1; 2000 Player2; 4000 Player3; 5000 Then I could read PlayerName and PlayerScore into a structure and sort the list of structures by points. Sorry, Admin just new here... Made a...
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    Resolved Finding a way to debug

    In the end, I only had 3 errors in my code :( I took Skydiver's advice to heart. OnCollisionEnter2D now collects the data I need to make calculations GetDamage Calculates the damage independent of unity (and is static) In my case, I still want to keep it in my class. but in the future, I...
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    Resolved Finding a way to debug

    I am working on a physics-based game as a hobby in my free time, I am far from a professional programmer. I don't expect anyone to make any improvements to this silly procedure that is not working as expected. What I would like to learn is how to find what is wrong and how you would find the...
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