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  1. EYEris

    I need advice about custom libraries/frameworks and relevant design patterns

    I am in the process of creating a framework used for developing mostly simulation-type games (but, a general game framework is the ultimate goal). As a result, I am attempting to plan out several fundamental systems and subsystems (including Events/Messaging, Actions/Behaviors, Dialog/Quests...
  2. EYEris

    Resolved This was working, but now it's causing a stack overflow. Please help!

    OK, I have this class that represents a "fuzzy bit", or the closed unit interval [0,1]. My intent is to eventually make a "fuzzy byte" class, but first I was trying to create just a "fuzzy pair" of "fuzzy bits", representing values the interval [0,3]. I would later create an abstract base class...
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