1. EYEris

    I need advice about custom libraries/frameworks and relevant design patterns

    I am in the process of creating a framework used for developing mostly simulation-type games (but, a general game framework is the ultimate goal). As a result, I am attempting to plan out several fundamental systems and subsystems (including Events/Messaging, Actions/Behaviors, Dialog/Quests...
  2. J

    Beginner advice

    Hi, I recently just started too try and increase my knowledge and decided to choose c# and I was just wondering what resources people would recommend for increasing my understanding of the language. Thank you in advance
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