bluestacks

  1. L

    C# array memory allocation

    Why do arrays in c# have fixed size, if they are dynamicly allocated on the heap? Is it just because the reference for the array is allocated on the stack? Does this mean that c++ dynamic arrays are completely allocated on the heap, even their reference?
  2. I

    Cheat Engine and Bluestacks.

    How can I get the memory address from Bluestacks, then use it in C# to display values? I know how to use CE, but not in BS, I don't know where to attach CE.
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