Hi there! I've developed a program that compares byte sizes of files (FTP vs Client). It then tells them what needs updating and allows them to update said files. However some of the files have minor differences (e.g. "Version 1.2" vs "Version 1.3") and when comparing the amount of bytes, it is...
The title says it all. I have some code which does Process.Run() on another executable console file. The console file is set to a "Windows Application" so that it does not appear, and allows me to run other programs and functions periodically, all in the background.
while (true) {
//code
}...
Hi, I'm very new to C#, but I haven't found any information on the internet on how to do this, so I looked to a forum.
This is my script at the moment;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class useGlider : MonoBehaviour {
private Rigidbody2D...
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
public Rigidbody rb;
public float forwardForce = 2000f;
// FixedUpdate weil Physik und so
void FixedUpdate ()
{
// Add a forward force
rb.AddForce(0, 0, forwardForce * Time.deltaTime)...
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