1. T

    Trying to reduce gravity of player in unity2D

    Hi, I'm very new to C#, but I haven't found any information on the internet on how to do this, so I looked to a forum. This is my script at the moment; using System.Collections; using System.Collections.Generic; using UnityEngine; public class useGlider : MonoBehaviour { private Rigidbody2D...
  2. Xade

    Resolved Invalid expression term ')'

    using UnityEngine; public class PlayerMovement : MonoBehaviour { public Rigidbody rb; public float forwardForce = 2000f; // FixedUpdate weil Physik und so void FixedUpdate () { // Add a forward force rb.AddForce(0, 0, forwardForce * Time.deltaTime)...
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