Hello everyone, I am developing a project for the management of emergency vehicles, as you can see from the structure visible in the image there is a server and five clients, with many accesses to the server, I have now thought to avoid giving the access to the database to dozens of users to use...
Hi...
I'm an Unity 3D Developer.
I wanna to make a small chat program via WiFi between C# program and Unity 3D.
In unity I can Create a public server by using this code :
Network.InitializeServer(numberOfPlayers,connectionPort,false); // false = Network...
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