I'm trying to create a dynamic structure in Unity using prefab GameObjects and `LineRenderer`.
For now, I manually place the nodes and connect them using multiple LineRenderers (as shown in the script below), but this approach doesn't scale and is not flexible.
My goal is to:
1. Automatically...
Back in 2005, with the release of C# 2.0 standard we got a possibility to pass a variable to the body of an anonymous delegate by capturing it from the current context. In 2008 the C# 3.0 brought us lambdas, user anonymous classes, LINQ requests and much more. Now it January, 2017 and the...
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