Hi all. I am making a game like minecraft. I need to keep the world when the player exits the game. Chunk (it is a place 16 by 16 blocks) and world contain a lot datas, that don't serialize can. so i have created classes WorldData and ChunkData, that contain only serializable varibles. But i...
For various reasons I moved a class (MovedClass) from assamblyA to assamblyB and also changed the namespace it was in. Everything else stayed the same.
But now I have a problem reading the Data I serealized before moving the class
BinaryFormatter formatter = new BinaryFormatter();
StayedClass...
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