I need to attribute the value false to the boolean property _show after 3 seconds
But the value doesn't change
public void hiderefreqConfirmPopUp(Object source, ElapsedEventArgs e)//this is the handler of te Timer method
_show = false;
Hello fellow programmers,
why is my game updating at different times, even it shouldn´t?
Here´s the code:
public partial class Form1 : Form
bool goLeft, goRight, jumping, isGameOver;
int score = 0;
int playerSpeed = 10...
Hello Everyone. This is my first post here.
I'm having a very weird issue using Timers.
My elapsed event isn't firing ; when it fires its completely random, not according to the interval i set.
I already tried to drag the timer from the toolbox to the form, creating it manually on the STA...
Ok for some reason I can't wrap my head around this just finished a basic C# class and I'm trying to get ahead of the game and learn some stuff and explore some options. I have my project that I want to add a timer each Potion : Item but, also follow some oop and inheritance concepts but I can't...
I'm using Visual Studio 2012 Express and .NET Framework 4.0.
As mentioned in Thread Title, (System.Windows.Forms.)Timer works fine in Debug Mode but does not work in Release Mode.
I googled it and found it might be getting collected by Garbage Collector (GC).
If it is...
If i make mistakes in posting this I apologize in advance. I am new to this forum.
Before I begin
I am a beginner in C# I went through some web videos in two days and wrote this script (below).
The Script has to monitor a particular folder, if the folder contains a file...