I'm writing an online game. I've constructed a system for passing packets via serialization. For some reason, if I run the server on my local network and connect from the same PC, it works fine. But any other PC on the network and on the internet cannot seem to send packets to the server...
Hello everyone,
on my local network, there is a udp broadcast sent by a server every 5 seconds. It is 120 Byte long.I am trying to set a socket in order to consume it:
IPAddress ip = IPAddress.Parse("192.168.127.162");
IPEndPoint ipe = new IPEndPoint(ip, 55555);
Socket socket = new...
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