<!doctype html>
<html><head>
<meta charset="utf-8">
<title>3D model </title>
</head>
<body>
<script src="three.js"></script>
<script src="GLTFLoader.js"></script>
<script src="OrbitControls.js"></script>
<script>
// JavaScript Document
var scene = new THREE.Scene();
scene.background = new THREE.Color(0xdddddd);
var camera = new THREE.PerspectiveCamera( 0, window.innerWidth / window.innerHeight, 1, 5000 );
camera.rotation.y = 45/180*Math.PI;
camera.position.x = 800;
camera.position.y = 100;
camera.position.z = 1000;
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
let controls = new THREE.OrbitControls(camera, renderer.domElement);
var hlight = new THREE.AmbientLight(0x404040,100);
scene.add(hlight);
directionalLight = new THREE.DirectionalLight(0xffffff,100);
directionalLight.position.set(0,1,0);
directionalLight.castShadow = true;
scene.add(directionalLight);
light = new THREE.PointLight(0xc4c4c4,10);
light.position.set(0,300,500);
scene.add(light);
light2 = new THREE.PointLight(0xc4c4c4,10);
light2.position.set(500,100,0);
scene.add(light2);
light3 = new THREE.PointLight(0xc4c4c4,10);
light3.position.set(0,100,-500);
scene.add(light3);
light4 = new THREE.PointLight(0xc4c4c4,10);
light4.position.set(-500,300,500);
scene.add(light4);
let loader = new THREE.GLTFLoader();
loader.load('scene.gltf', function(gltf){
car = gltf.scene.children[0];
car.scale.set(0.5,0.5,0.5);
scene.add(gltf.scene);
animate();
});
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}
animate();
</script>
</body>
</html>