Question YouTube Console application via WinForms

Lucius

New member
Joined
Mar 10, 2021
Messages
2
Programming Experience
Beginner
Hello everyone, I would like to build a small tool via WinForms that uploads my Youtube video.
Since I'm a bit out of C# programming and also don't know how to call a method or a function
with a button.

How can I execute the code below in a WinForms via a button?
I would be very happy about some help.

YouTube Video Upload:
using System;
using System.IO;
using System.Reflection;
using System.Threading;
using System.Threading.Tasks;

using Google.Apis.Auth.OAuth2;
using Google.Apis.Services;
using Google.Apis.Upload;
using Google.Apis.Util.Store;
using Google.Apis.YouTube.v3;
using Google.Apis.YouTube.v3.Data;

namespace Google.Apis.YouTube.Samples
{
  /// <summary>
  /// YouTube Data API v3 sample: upload a video.
  /// Relies on the Google APIs Client Library for .NET, v1.7.0 or higher.
  /// See https://developers.google.com/api-client-library/dotnet/get_started
  /// </summary>
  internal class UploadVideo
  {
    [STAThread]
    static void Main(string[] args)
    {
      Console.WriteLine("YouTube Data API: Upload Video");
      Console.WriteLine("==============================");

      try
      {
        new UploadVideo().Run().Wait();
      }
      catch (AggregateException ex)
      {
        foreach (var e in ex.InnerExceptions)
        {
          Console.WriteLine("Error: " + e.Message);
        }
      }

      Console.WriteLine("Press any key to continue...");
      Console.ReadKey();
    }

    private async Task Run()
    {
      UserCredential credential;
      using (var stream = new FileStream("client_secrets.json", FileMode.Open, FileAccess.Read))
      {
        credential = await GoogleWebAuthorizationBroker.AuthorizeAsync(
            GoogleClientSecrets.Load(stream).Secrets,
            // This OAuth 2.0 access scope allows an application to upload files to the
            // authenticated user's YouTube channel, but doesn't allow other types of access.
            new[] { YouTubeService.Scope.YoutubeUpload },
            "user",
            CancellationToken.None
        );
      }

      var youtubeService = new YouTubeService(new BaseClientService.Initializer()
      {
        HttpClientInitializer = credential,
        ApplicationName = Assembly.GetExecutingAssembly().GetName().Name
      });

      var video = new Video();
      video.Snippet = new VideoSnippet();
      video.Snippet.Title = "Default Video Title";
      video.Snippet.Description = "Default Video Description";
      video.Snippet.Tags = new string[] { "tag1", "tag2" };
      video.Snippet.CategoryId = "22"; // See [url]https://developers.google.com/youtube/v3/docs/videoCategories/list[/url]
      video.Status = new VideoStatus();
      video.Status.PrivacyStatus = "unlisted"; // or "private" or "public"
      var filePath = @"REPLACE_ME.mp4"; // Replace with path to actual movie file.

      using (var fileStream = new FileStream(filePath, FileMode.Open))
      {
        var videosInsertRequest = youtubeService.Videos.Insert(video, "snippet,status", fileStream, "video/*");
        videosInsertRequest.ProgressChanged += videosInsertRequest_ProgressChanged;
        videosInsertRequest.ResponseReceived += videosInsertRequest_ResponseReceived;

        await videosInsertRequest.UploadAsync();
      }
    }

    void videosInsertRequest_ProgressChanged(Google.Apis.Upload.IUploadProgress progress)
    {
      switch (progress.Status)
      {
        case UploadStatus.Uploading:
          Console.WriteLine("{0} bytes sent.", progress.BytesSent);
          break;

        case UploadStatus.Failed:
          Console.WriteLine("An error prevented the upload from completing.\n{0}", progress.Exception);
          break;
      }
    }

    void videosInsertRequest_ResponseReceived(Video video)
    {
      Console.WriteLine("Video id '{0}' was successfully uploaded.", video.Id);
    }
  }
}

regards
 
don't know how to call a method or a function
with a button.

That's the sort of thing you learn in a beginner's tutorial. It's not really for us to teach you the basics of programming. You should learn the basics first, try to implement what you need and ask us when you encounter an actual issue. You haven't really encountered an issue yet because you're not asking anything that you can't learn from the sort of tutorial that EVERY C# developer should work through. There's a link to such a tutorial in my signature below. I suggest that you follow it, work your way through the tutorial, attempt to put what you learn into practice and then post back if and when what you attempt doesn't work as you expect. At that stage, you can ask a specific question and provide all the information relevant to that issue.
 
Thanks for the quick reply, you're right, I guess I'm missing basics. I will follow their advice and look at the basics. I still have one question:

Is this called a function call below or what do you call this particular topic. I am concerned with proper and specific research.
 
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