saving

  1. RickGove

    Resolved How to save a custom ObservableDictionary to a file, and restore it later?

    I'm not sure if I'm using any of the right language, and I'm a beginner... I have created an ObservableDictionary like so: [Serializable] public class ObservableDictionary<TKey, TValue> : Dictionary<TKey, TValue>, INotifyCollectionChanged { public ObservableDictionary() ...
  2. A

    saving many gameobjects in unity

    Hello i am new to coding and i need help from someone more experienced. I have to save 10 000 gameobjects and their boolean values at the time. I havent actually saved anything before except something in playerprefs and i dont think that is proper way of saving all things.
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