Question Asynchronous Problem

EwiSkywalker

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Aug 28, 2019
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I'm having trouble coding the logic for an RPG game that I'm making. Basically the way I'm working it is there are attack buttons, that when pushed run a bunch of code to execute the move. To create the turn order, I need to only allow the next character in the order go once the previous person has finished their attack(I'm using Unity btw). Basically I need to have the program wait until a method runs in another script, but that method cannot be called within the code; it has to be called by a button press by the player. I'm having trouble coming up with a way for this to work, so if you can help me that would be great. Thanks!
 
In your button press handler, you could put the requested actions in a queue and then have a timer which runs and pulls stuff out of the queue and executes them sequentially.
 
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