Hi all,
I have a system where certain settings in my game will change/update the next set of options. For example, I have several dropdown lists and based on the select of the first dropdown list, the second and third will have to be updated. With more than 2 dropdown lists this can get kind of messy. I was wondering if there were any data structures to handle this type of situation.
Thanks!
I have a system where certain settings in my game will change/update the next set of options. For example, I have several dropdown lists and based on the select of the first dropdown list, the second and third will have to be updated. With more than 2 dropdown lists this can get kind of messy. I was wondering if there were any data structures to handle this type of situation.
Thanks!