Karlovsky120
New member
- Joined
- Jan 3, 2016
- Messages
- 3
- Programming Experience
- 1-3
I have been writing a player editor for a game called 7 Days to die, if you've ever heard of it.
I have just successfully finished writing the part of the code that reads the binary data from a save file (*.ttp) and stores it a class structure relatively similar to the one in the game source. What I'm now faced with is how to present that data to the user in a readable way.
I know how to make an interface, I'm just not sure to approach the transformation of the data. Should I create a new set of classes and methods that enable them to communicate? Should I just add methods to existing classes that transform the data?
Should I do something else?
What is the design rule here? When you're making a program that edits data in a way that data wasn't meant to be edited?
I have just successfully finished writing the part of the code that reads the binary data from a save file (*.ttp) and stores it a class structure relatively similar to the one in the game source. What I'm now faced with is how to present that data to the user in a readable way.
I know how to make an interface, I'm just not sure to approach the transformation of the data. Should I create a new set of classes and methods that enable them to communicate? Should I just add methods to existing classes that transform the data?
Should I do something else?
What is the design rule here? When you're making a program that edits data in a way that data wasn't meant to be edited?