Typically I add a reference to dll files via the solution explorer, and I usually can view/access their classes and variables through the objectbrowser.
I'm trying to use Unity3d in WPF/Csharp. And I have some code that looks like this:
Is it possible to view what I am able to access in these dll files? How would I do that?
I'm trying to use Unity3d in WPF/Csharp. And I have some code that looks like this:
C#:
[DllImport("user32.dll")]
Or updated dllimport
[LibraryImport("unityplayer.dll")]
Is it possible to view what I am able to access in these dll files? How would I do that?