Xade
New member
- Joined
- Dec 21, 2020
- Messages
- 3
- Programming Experience
- Beginner
C#:
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviour
{
bool gameHasEnded = false;
public void EndGame ()
{
if (gameHasEnded == false)
{
gameHasEnded = true;
Debug.Log("Game Over");
Restart();
}
}
void Restart()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
}
C#:
The namespace '<global namespace>' already contains a definition for 'GameManager'
error CS0111: Type 'GameManager' already defines a member called 'EndGame' with the same parameter types
error CS0111: Type 'GameManager' already defines a member called 'Restart' with the same parameter types
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