In another forum I received conflicting advice about using C++ & pre-built UI's like Qt or xlWidgets. Had to ditch C++ because I found the GUI a bit slow-going so have switched to C#.
I'm in the process of making my own "cad-like" software (don't worry I'm not expecting to conquer AutoCad). The actual maths I need to do is very simple. But it may be best to use the unreal game engine to save me worrying about all the rendering; saves me coding my own WPF type UI.
Do you think it would be easier to create in the unreal engine? Creating tools like measuring lengths, mesh volumes etc...?
EDIT - Need to display pdfs, which a pdf library coding into wpf is concerning me a bit, but that may be a dealbreaker for the Unreal engine/ Unity.
I'm in the process of making my own "cad-like" software (don't worry I'm not expecting to conquer AutoCad). The actual maths I need to do is very simple. But it may be best to use the unreal game engine to save me worrying about all the rendering; saves me coding my own WPF type UI.
Do you think it would be easier to create in the unreal engine? Creating tools like measuring lengths, mesh volumes etc...?
EDIT - Need to display pdfs, which a pdf library coding into wpf is concerning me a bit, but that may be a dealbreaker for the Unreal engine/ Unity.
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