Hao
New member
- Joined
- Dec 13, 2019
- Messages
- 2
- Programming Experience
- 1-3
Hello, I'm new to server programming, I have beeing creating small Unity games using C# (the only language I know), and now I need a simple server just for players to login and save their progress, maybe also generate some random numbers for gameplay.
The server doesn't need to repond to clients very quickly, and doesn't need to maintain a connection with clients either, only clients call the server when needed. And I don't want to go directly with lower level socket programming. I think a HTTP kind of server may just do the work (I also use HTTP modules on the client side).
So in this case, I want to know what should I learn, or whether there are some frameworks / architectures I can leverage. Shall I learn ASP.NET? But it's for game, there will be no web page involved. I'm totally new to server programming, so I'm sorry if I ask the question in a wrong way.
Btw, I don't want to use some game server engines like Photon or Unity network features, just want to build something of my own (but it's also good if there are some frameworks / architectures I can leverage).
Thank you very much for checking out my question.
The server doesn't need to repond to clients very quickly, and doesn't need to maintain a connection with clients either, only clients call the server when needed. And I don't want to go directly with lower level socket programming. I think a HTTP kind of server may just do the work (I also use HTTP modules on the client side).
So in this case, I want to know what should I learn, or whether there are some frameworks / architectures I can leverage. Shall I learn ASP.NET? But it's for game, there will be no web page involved. I'm totally new to server programming, so I'm sorry if I ask the question in a wrong way.
Btw, I don't want to use some game server engines like Photon or Unity network features, just want to build something of my own (but it's also good if there are some frameworks / architectures I can leverage).
Thank you very much for checking out my question.