Hello forum, hope you are all well. I have a little problem with my animation, which i'm certain is a simple fix.
Here is my code in the update function
bool fire = Input.GetButtonDown("Q")...
hello we are using unity IoC container for implementing a passive MVP... I'm having trouble over which type of lifetime manager I should use and why.
We currently use ContainerControlled, which is a singleton, are there any other stuff that using that isn't a good idea?
When should one use...
where view doesn't know about presenter, just raises events... presenter knows views controls (idk how to do the one where to make the presenter as if it was calling a console, for unit tests...)
should view contain ui logic, or all logic is in the presenter?
if view event is raised, should...
Hi all. I am making a game like minecraft. I need to keep the world when the player exits the game. Chunk (it is a place 16 by 16 blocks) and world contain a lot datas, that don't serialize can. so i have created classes WorldData and ChunkData, that contain only serializable varibles. But i...
So im learning c# on unity, I got this error, ive gotten this error before and fixed it, but nothing im doing is working. the code doesn't seem to have errors and the script name and class name are the same. I would really apreciate some help
Why and when do I use "Debug.LogError" if I can always use "throw"?
I just don't understand the logic of the choice.
I have an example of the class "SteamAPI", they are initializing and in cases of failure, "Debug.LogError.... return;" is called where the error is written...
This operator is used so that it cannot be inherited from the class.
But in the example of Unity, they had the Application class "sealed", and then in the new versions they just made the class Application.
As I understand it, they did so that they could extend the Application...
Hello i am new to coding and i need help from someone more experienced.
I have to save 10 000 gameobjects and their boolean values at the time.
I havent actually saved anything before except something in playerprefs and i dont think that is proper way of saving all things.
Hi, I was writing code for GUI in my Unity game and I started by making just layer for this. I wanted to test script showing and hiding cursor after clicking Tab and cursor was showing and hiding many times per second.
This is code fragment responsible for this function:
lets say i have a square 2x2. when i slide my finger upwards i want it to get bigger in the Y axes and smaller in the x axes..and when i slide my finger down i want it to get smaller in Y and bigger in X.
i have some code but i dont like how it works. can someone help me to create something better?
Hi C# Expert.
My name is Bjorn 35 from The Netherlands i work sinds 4 week on a 2D Game that i will publish on Android.
But i have some issues with lots of things. I am not good at C# and i hope that someone wants to collab with me. I have a few functions that i want and build in unity with C#...
How can I copy an image from my app to external storage with Unity Android ? I want to store an image in my app, and when the user clicks on a button it appears in the external storage. I found that I can use StreamingAssets or persistentDataPath but it looks like I can only read files from...
I am creating a Player Movement script in Unity C# and it is not working. Please review my code and tell me the problem.
public class Movement : MonoBehaviour
// Define stuff
public Rigidbody2d rb...
Hi, my game needs to know if the GPS is activated on an android device but I get an error. I made a plugin in Android Studio that returns true if GPS is activated and false if it isn't :
I'm making an app and need to be able to check if settings like : Bluetooth/Phone Rotation/Flashlight/Plane Mode/GPS/Phone Brightness/Silent Mode, are activated on an android phone.
I haven't found any way to do it within Unity, using C#. I found ways to do it using Xamarin but none of them...
First post here - XD
So I'm working on a project in Unity (an interactive, live animated twitchbot). I'm using TcpClient and StreamReader to connect to the twitch chat and read the messages.
Of course streamreader.readline() causes the program to completely hang whilst waiting for...
I'm an Unity 3D Developer.
I wanna to make a small chat program via WiFi between C# program and Unity 3D.
In unity I can Create a public server by using this code :
Network.InitializeServer(numberOfPlayers,connectionPort,false); // false = Network...